//-----------------------------------------------------------
//
//-----------------------------------------------------------
class KatanaWFire extends SRKFMeleeFire;
var() array<name> FireAnims;

simulated event ModeDoFire()
{
	local int AnimToPlay;

	if(FireAnims.length > 0)
	{
		AnimToPlay = rand(FireAnims.length);
		FireAnim = FireAnims[AnimToPlay];
	}

	Super.ModeDoFire();

}

defaultproperties
{
     FireAnims(0)="Fire"
     FireAnims(1)="Fire2"
     FireAnims(2)="fire3"
     FireAnims(3)="Fire4"
     FireAnims(4)="Fire5"
     FireAnims(5)="Fire6"
     MeleeDamage=135
     ProxySize=0.150000
     weaponRange=95.000000
     DamagedelayMin=0.320000
     DamagedelayMax=0.320000
     hitDamageClass=Class'PerksSimHostOrg.DamTypeKatanaW'
     MeleeHitSounds(0)=SoundGroup'KF_KatanaSnd.Katana_HitFlesh'
     HitEffectClass=Class'KFMod.AxeHitEffect'
     FireRate=0.670000
     BotRefireRate=0.850000
}
